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Series Predictions
Anyone's LegendTOP ESPORTS


FastTree
· free model
Anyone's Legend57.7%
TOP ESPORTS42.3%
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Head-to-Head & Form
Anyone s LegendElo Rating
1676
Tournament Record
–
Overall Record
200W - 129L (60.8%)
Current Streak
4L
H2H Win Rate
49.8%
VS
Top EsportsElo Rating
1739
Tournament Record
1-0
(3-1)
Overall Record
192W - 134L (58.9%)
Current Streak
2W
H2H Win Rate
50.2%
Main Prediction Drivers
Impact = how much this feature shifts the model's win probability. The value below each name is how much better the favored team is on that feature.
1
Recent Win RateRecent Win RateWin rate over the last 5 matches - the most direct measure of current form, faster-reacting than season-long stats.
Top Esports +60% WR
Top Esports leads this stat - but weighed with the rest of this matchup, it shifts the model toward Anyone s Legend.
Impact
32.6%
Counts for Anyone s Legend
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
2
Schedule StrengthSchedule StrengthThe average Elo of opponents this team has faced. A 60% win rate against strong opponents is more impressive than against weak ones.
Anyone s Legend +0.045
Impact
25%
Anyone s Legend
3
Elo Rating
Top Esports +63 Elo
Impact
8.3%
Top Esports
4
Win Rate
Anyone s Legend +1.9% WR
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact
4.8%
Counts for Top Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
5
Elo CompositeElo CompositeA combined Elo signal that blends raw Elo, expected win rate, and the interaction between them.
Top Esports +31
Impact
4.6%
Top Esports
6
Head-to-Head History
Top Esports +0.4% WR
Impact
4.4%
Top Esports
7
Expected Win RateExpected Win RateThe model's expected win probability based on Elo difference alone.
Top Esports +8.9% expected WR
Impact
3.5%
Top Esports
8
Early GameEarly GameA combined early-game signal blending gold, CS, and XP differentials at the 15-minute mark.
Anyone s Legend +62
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact
3%
Counts for Top Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
9
Vision ControlVision ControlA combined vision signal blending vision score, vision wards per minute, and vision efficiency.
Anyone s Legend +220
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact
2.9%
Counts for Top Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
10
Objective ControlObjective ControlA combined objective control signal blending dragons, heralds, and barons taken per game.
Anyone s Legend +51
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact
2.3%
Counts for Top Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
Scouting Report
Anyone s Legend
BLUE
Cleaner teamfighting (better KDA)
Stronger early game (gold lead at 15)
Stronger first tower pressure
Top Esports
RED
Higher rated overall