LPLWeek 5

Anyone's Legend vs TOP ESPORTS - LPL

Aug 19, 08:00·Bo3

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Series Predictions
Anyone's Legend
TOP ESPORTS
FastTree · free model
Anyone's Legend57.7% TOP ESPORTS42.3%
Head-to-Head & Form
Anyone s Legend
Elo Rating 1676
Tournament Record –
Overall Record 200W - 129L (60.8%)
Current Streak 4L
H2H Win Rate 49.8%
VS
Top Esports
Elo Rating 1739
Tournament Record 1-0 (3-1)
Overall Record 192W - 134L (58.9%)
Current Streak 2W
H2H Win Rate 50.2%
Main Prediction Drivers
Impact = how much this feature shifts the model's win probability. The value below each name is how much better the favored team is on that feature.
1
Recent Win RateRecent Win RateWin rate over the last 5 matches - the most direct measure of current form, faster-reacting than season-long stats.
Top Esports +60% WR
Top Esports leads this stat - but weighed with the rest of this matchup, it shifts the model toward Anyone s Legend.
Impact 32.6%
Counts for Anyone s Legend The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
2
Schedule StrengthSchedule StrengthThe average Elo of opponents this team has faced. A 60% win rate against strong opponents is more impressive than against weak ones.
Anyone s Legend +0.045
Impact 25%
Anyone s Legend
3
Elo Rating
Top Esports +63 Elo
Impact 8.3%
Top Esports
4
Win Rate
Anyone s Legend +1.9% WR
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact 4.8%
Counts for Top Esports The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
5
Elo CompositeElo CompositeA combined Elo signal that blends raw Elo, expected win rate, and the interaction between them.
Top Esports +31
Impact 4.6%
Top Esports
6
Head-to-Head History
Top Esports +0.4% WR
Impact 4.4%
Top Esports
7
Expected Win RateExpected Win RateThe model's expected win probability based on Elo difference alone.
Top Esports +8.9% expected WR
Impact 3.5%
Top Esports
8
Early GameEarly GameA combined early-game signal blending gold, CS, and XP differentials at the 15-minute mark.
Anyone s Legend +62
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact 3%
Counts for Top Esports The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
9
Vision ControlVision ControlA combined vision signal blending vision score, vision wards per minute, and vision efficiency.
Anyone s Legend +220
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact 2.9%
Counts for Top Esports The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
10
Objective ControlObjective ControlA combined objective control signal blending dragons, heralds, and barons taken per game.
Anyone s Legend +51
Anyone s Legend leads this stat - but weighed with the rest of this matchup, it shifts the model toward Top Esports.
Impact 2.3%
Counts for Top Esports The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
Scouting Report
Anyone s Legend BLUE
Cleaner teamfighting (better KDA)
Stronger early game (gold lead at 15)
Stronger first tower pressure
Top Esports RED
Higher rated overall