LCK CLPlay-Ins
KRX Challengers vs BNK FEARX Youth - LCK CL
Aug 25, 08:00·Bo5
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Series Predictions
KRX ChallengersBNK FEARX Youth


FastTree
· free model
Uncertain
KRX Challengers48.1%
BNK FEARX Youth51.9%
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Head-to-Head & Form
KRX ChallengersElo Rating
1366
Tournament Record
0-2
(0-6)
Overall Record
47W - 39L (54.7%)
Current Streak
6L
H2H Win Rate
59.2%
VS
BNK FEARX YouthElo Rating
1380
Tournament Record
–
Overall Record
112W - 111L (50.2%)
Current Streak
2L
H2H Win Rate
40.8%
Main Prediction Drivers
Impact = how much this feature shifts the model's win probability. The value below each name is how much better the favored team is on that feature.
1
Win Rate
KRX Challengers +4.4% WR
KRX Challengers leads this stat - but weighed with the rest of this matchup, it shifts the model toward BNK FEARX Youth.
Impact
18.4%
Counts for BNK FEARX Youth
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
2
Early GameEarly GameA combined early-game signal blending gold, CS, and XP differentials at the 15-minute mark.
BNK FEARX Youth +282
BNK FEARX Youth leads this stat - but weighed with the rest of this matchup, it shifts the model toward KRX Challengers.
Impact
15.7%
Counts for KRX Challengers
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
3
Head-to-Head History
KRX Challengers +18.3% WR
Impact
10%
KRX Challengers
4
Combat PowerCombat PowerA combined combat signal blending damage to champions, damage per minute, and teamfight power.
KRX Challengers +10
Impact
9.6%
KRX Challengers
5
Opponent Avg Elo
KRX Challengers +0.032
KRX Challengers leads this stat - but weighed with the rest of this matchup, it shifts the model toward BNK FEARX Youth.
Impact
8.8%
Counts for BNK FEARX Youth
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
6
Elo CompositeElo CompositeA combined Elo signal that blends raw Elo, expected win rate, and the interaction between them.
BNK FEARX Youth +10
Impact
8.1%
BNK FEARX Youth
7
Vision ControlVision ControlA combined vision signal blending vision score, vision wards per minute, and vision efficiency.
KRX Challengers +185
KRX Challengers leads this stat - but weighed with the rest of this matchup, it shifts the model toward BNK FEARX Youth.
Impact
5.7%
Counts for BNK FEARX Youth
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
8
Elo Rating
BNK FEARX Youth +20 Elo
BNK FEARX Youth leads this stat - but weighed with the rest of this matchup, it shifts the model toward KRX Challengers.
Impact
4.9%
Counts for KRX Challengers
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
9
H2HWin Rate Weighted
KRX Challengers +18.3% WR
Impact
4.9%
KRX Challengers
10
Objective ControlObjective ControlA combined objective control signal blending dragons, heralds, and barons taken per game.
KRX Challengers +101
KRX Challengers leads this stat - but weighed with the rest of this matchup, it shifts the model toward BNK FEARX Youth.
Impact
3.3%
Counts for BNK FEARX Youth
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
Scouting Report
KRX Challengers
BLUE
Stronger first tower pressure
BNK FEARX Youth
RED
Cleaner teamfighting (better KDA)
Stronger early game (gold lead at 15)