GAM Esports vs Deep Cross Gaming - LCP

May 30, 09:00·Bo3

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Series Predictions
GAM Esports
Deep Cross Gaming
FastTree · free model
GAM Esports57.1% Deep Cross Gaming42.9%
Head-to-Head & Form
GAM Esports
Elo Rating 1417
Tournament Record 3-4 (12-11)
Overall Record 97W - 100L (49.2%)
Current Streak 9L
H2H Win Rate 52.7%
VS
Deep Cross Gaming
Elo Rating 1474
Tournament Record 2-3 (7-8)
Overall Record 125W - 77L (61.9%)
Current Streak 3L
H2H Win Rate 47.3%
Main Prediction Drivers
Impact = how much this feature shifts the model's win probability. The value below each name is how much better the favored team is on that feature.
1
Combat PowerCombat PowerA combined combat signal blending damage to champions, damage per minute, and teamfight power.
GAM Esports +132
Impact 39%
GAM Esports
2
Early GameEarly GameA combined early-game signal blending gold, CS, and XP differentials at the 15-minute mark.
GAM Esports +226
Impact 9.4%
GAM Esports
3
Head-to-Head History
GAM Esports +5.4% WR
GAM Esports leads this stat - but weighed with the rest of this matchup, it shifts the model toward Deep Cross Gaming.
Impact 7.2%
Counts for Deep Cross Gaming The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
4
Elo CompositeElo CompositeA combined Elo signal that blends raw Elo, expected win rate, and the interaction between them.
Deep Cross Gaming +32
Impact 6.5%
Deep Cross Gaming
5
Win Rate
Deep Cross Gaming +12.6% WR
Impact 5.8%
Deep Cross Gaming
6
Vision ControlVision ControlA combined vision signal blending vision score, vision wards per minute, and vision efficiency.
Deep Cross Gaming +394
Impact 5.8%
Deep Cross Gaming
7
H2HWin Rate Weighted
GAM Esports +5.4% WR
Impact 5.6%
GAM Esports
8
Expected Win RateExpected Win RateThe model's expected win probability based on Elo difference alone.
Deep Cross Gaming +12.1% expected WR
Impact 4.7%
Deep Cross Gaming
9
Objective ControlObjective ControlA combined objective control signal blending dragons, heralds, and barons taken per game.
Deep Cross Gaming +233
Impact 3.6%
Deep Cross Gaming
10
Schedule StrengthSchedule StrengthThe average Elo of opponents this team has faced. A 60% win rate against strong opponents is more impressive than against weak ones.
Deep Cross Gaming +0.043
Deep Cross Gaming leads this stat - but weighed with the rest of this matchup, it shifts the model toward GAM Esports.
Impact 3%
Counts for GAM Esports The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
Scouting Report
GAM Esports BLUE
Cleaner teamfighting (better KDA)
Better gold generation
Higher damage output
Stronger early game (gold lead at 15)
Deep Cross Gaming RED
Higher rated overall
Stronger win record (62%)
Better dragon control