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Series Predictions
ConvictionCCG Esports

FastTree
· free model
Conviction75.4%
CCG Esports24.6%
Head-to-Head & Form
ConvictionElo Rating
1402
Tournament Record
1-1
(3-2)
Overall Record
63W - 46L (57.8%)
Current Streak
3W
H2H Win Rate
66.3%
VS
Elo Rating
1370
Tournament Record
–
Overall Record
44W - 43L (50.6%)
Current Streak
1L
H2H Win Rate
33.7%
Main Prediction Drivers
Impact = how much this feature shifts the model's win probability. The value below each name is how much better the favored team is on that feature.
1
Early Game
Early GameA combined early-game signal blending gold, CS, and XP differentials at the 15-minute mark.
Conviction +480
Impact
25.7%
Conviction
2
Win Rate
Conviction +7.2% WR
Conviction leads this stat - but weighed with the rest of this matchup, it shifts the model toward CCG Esports.
Impact
23.4%
Counts for CCG Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
3
Head-to-Head History
Conviction +32.6% WR
Impact
13.3%
Conviction
4
Expected Win Rate
Expected Win RateThe model's expected win probability based on Elo difference alone.
Conviction +6.7% expected WR
Impact
9.6%
Conviction
5
Elo Rating
Conviction +47 Elo
Impact
9.4%
Conviction
6
Win Streak
Conviction +4 games
Impact
8.9%
Conviction
7
Vision Control
Vision ControlA combined vision signal blending vision score, vision wards per minute, and vision efficiency.
Conviction +53
Impact
4.6%
Conviction
8
Elo Composite
Elo CompositeA combined Elo signal that blends raw Elo, expected win rate, and the interaction between them.
Conviction +25
Impact
1.8%
Conviction
9
Team Strength
Team StrengthA combined team strength signal blending overall win rate, KDA, and gold per minute.
Conviction +404
Conviction leads this stat - but weighed with the rest of this matchup, it shifts the model toward CCG Esports.
Impact
1.2%
Counts for CCG Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
10
Objective Control
Objective ControlA combined objective control signal blending dragons, heralds, and barons taken per game.
Conviction +175
Impact
1.1%
Conviction
Scouting Report
Conviction
BLUE
Higher rated overall
Stronger win record (58%)
Cleaner teamfighting (better KDA)
Stronger early game (gold lead at 15)
Stronger first tower pressure
Well-rounded profile