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Series Predictions
Deep Cross GamingGAM Esports


FastTree
· free model
Deep Cross Gaming66.7%
GAM Esports33.3%
Head-to-Head & Form
Deep Cross GamingElo Rating
1486
Tournament Record
2-3
(7-8)
Overall Record
125W - 77L (61.9%)
Current Streak
3L
H2H Win Rate
47.1%
VS
GAM EsportsElo Rating
1515
Tournament Record
3-4
(12-11)
Overall Record
97W - 93L (51.1%)
Current Streak
2L
H2H Win Rate
52.9%
Main Prediction Drivers
Impact = how much this feature shifts the model's win probability. The value below each name is how much better the favored team is on that feature.
Contrarian call - fading the favorite
No single stat favors Deep Cross Gaming. GAM Esports leads nearly every metric below, but the model reads that profile as one that tends to lose here - so it favors Deep Cross Gaming anyway. The rows below are the GAM Esports edges the model weighs against, not reasons Deep Cross Gaming is ahead.
1
Elo Composite
Elo CompositeA combined Elo signal that blends raw Elo, expected win rate, and the interaction between them.
GAM Esports +24
GAM Esports leads this stat - but weighed with the rest of this matchup, it shifts the model toward Deep Cross Gaming.
Impact
66.7%
Counts for Deep Cross Gaming
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
2
Early Game
Early GameA combined early-game signal blending gold, CS, and XP differentials at the 15-minute mark.
GAM Esports +228
Impact
16.9%
GAM Esports
3
Elo Rating
GAM Esports +43 Elo
Impact
5.6%
GAM Esports
4
Win Streak
GAM Esports +1 games
Impact
2.7%
GAM Esports
5
Team Strength
Team StrengthA combined team strength signal blending overall win rate, KDA, and gold per minute.
GAM Esports +297
Impact
2.5%
GAM Esports
6
Objective Control
Objective ControlA combined objective control signal blending dragons, heralds, and barons taken per game.
Deep Cross Gaming +78
Deep Cross Gaming leads this stat - but weighed with the rest of this matchup, it shifts the model toward GAM Esports.
Impact
1.9%
Counts for GAM Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
7
Expected Win Rate
Expected Win RateThe model's expected win probability based on Elo difference alone.
GAM Esports +6.1% expected WR
Impact
1.8%
GAM Esports
8
Win Rate
Deep Cross Gaming +10.8% WR
Deep Cross Gaming leads this stat - but weighed with the rest of this matchup, it shifts the model toward GAM Esports.
Impact
1.2%
Counts for GAM Esports
The model weighs every driver together rather than one at a time. A team can lead a single stat here and still see the full matchup point the other way - this row is being outweighed by the rest of the picture, not ignored.
Scouting Report
Deep Cross Gaming
BLUE
Stronger win record (62%)
Better dragon control
GAM Esports
RED
Higher rated overall
Cleaner teamfighting (better KDA)
Stronger early game (gold lead at 15)